Map drawing UX is still too hard

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At work today, we are exploring the process of drawing routes on a map, thinking ahead to a few upcoming projects involving bike planning.  So Sonali set up a Google MyMap and asked a few of us to mark our routes to work.  In a nutshell, it was basically a flop, with two out of three people giving up before finishing.  Paul Winkler summed up the process beautifully:

My internal dialog went something like:  “okay, now my route is merging with Nick’s … oops, now i’m editing Nick’s line by mistake, how do I
undo that? (random clicking around) …  ok now i’m back to editing my line …  argh, it’s going down the wrong street… let’s try this way… whoa, why is there a random line floating around in the water? can’t seem to get rid of that one… oops, didn’t want to put a point there, let’s see if i can delete it… click… oops, i apparently deleted all the work i just did on my line, and there doesn’t seem to be an undo for that. F**k it.”

It’s tough UI to get right — basically you’re trying to replicate the vector drawing capabilities of tools like Illustrator, but in a simple way that provides just the right amount of control.  Not easy.  Safe to say that collaborative route drawing has not crossed over into the mainstream yet.